

> I understand they want to control piracy, but this is still absolutely ridiculous.
#LAUNCH SIMS 4 WITHOUT ORIGIN SOFTWARE#
I would also like to see drm free software but I don't see a present acceptable solution for seller and user. The problem is if you loose or damage that usb cable you can not buy another (it can not be purchased separately) - you have to repurchase the software. I use a flight sim that requires a special usb cable to use. As we move to a virtual software distribution system (physical media will slowly disappear) a method needs to be developed to control the licensing (users and/or computers) rather then the software itself. John Carmack proved it can be done by releasing the game Doom through it's development stage and then licensing the Doom engine to other game developers. The problem is games like TS3 that were pirated BEFORE release.

Most plastic software (packaged purchased software) has a high cost to develop and the creators deserve a return on their investment.

I have written many software routines (no charge) and I am happy to see some one else has found my software useful. As companies use the cloud more and more (don't put your nude selfies on the cloud) I see a pay to play possible. Like it or not I feel there will be more online licensing control as we move to a pay to play world (which I feel is coming faster then you think). It has been proven SecuROM is not the answer. What and how restrictive that is remains to be seen. As a software author I agree there needs to be some control or licensing. Licensing enforcement has gotten tougher in recent years as distributors try to control piracy. Try installing Windows on several computers and see what happens (the Microsoft police is going to want to talk to you). Software licensing has been around for some time (Windows operating system for one).
#LAUNCH SIMS 4 WITHOUT ORIGIN LICENSE#
If you don't like the license - don't buy the software. You do not buy the game - what you pay for is the license to use the software.
